AI Insights · Timothy · January 2022
Top 5 Science Games in New Zealand Q4 2021
The top 5 science games in New Zealand during Q4 2021 showcased varying trends in weekly downloads, revenue, and active users, with notable performances from Plague Inc. and Jetpack Joyride.
During the fourth quarter of 2021, the top 5 science games in New Zealand exhibited diverse trends in terms of weekly downloads, revenue, and active users. Here's a closer look at their performance based on Sensor Tower data.
Plague Inc. from Ndemic Creations saw a steady increase in weekly revenue, peaking at approximately $613 in early December. Weekly downloads fluctuated, reaching a high of 499 in the first week of October and ending the quarter at 463. Active users showed a similar pattern, with a peak of 819 in early October and a strong finish at 804 in the final week of December.
Cell to Singularity: Evolution from Computer Lunch experienced a mix of trends. Weekly revenue varied, peaking at $322 in mid-November before declining to $132 by the end of December. Downloads saw a significant drop from 247 in mid-October to 123 in the last week of December. Active users also declined from 1.56K in mid-October to approximately 1.18K by the end of the year.
Jetpack Joyride by Halfbrick Studios displayed strong performance metrics. Weekly revenue increased, peaking at $253 in early November and again at $213 in the final week of December. Downloads surged dramatically, particularly in the last two weeks of December, reaching a high of 2.28K. Active users followed suit, peaking at 9.23K in the final week of December.
Homo Evolution from Azur Interactive Games Limited had moderate fluctuations. Weekly revenue varied, peaking at $118 in the last week of December. Downloads saw a slight increase, ending the quarter at 100. Active users showed a downward trend, starting at 600 in late September and closing the year at 474.
Little Alchemy 2 by Jakub Koziol had relatively stable performance. Weekly revenue peaked at $74 in late November, while downloads fluctuated, ending the quarter at 102. Active users saw a peak of 462 in mid-October, maintaining around 293 towards the end of December.
For more detailed insights on the performance of these apps, visit Sensor Tower.